Author |
Message |
ObsidianOne
DARKie
Joined: Fri Jul 30, 2004 5:09 am Posts: 1978 Location: IA
|
 Directives
Higby streaming some details on Directives: Start: http://www.twitch.tv/planetside2/b/548217645?t=21m30sSpeaking of unique weapons gained ONLY through directives, and showing off Auraxium weapon skins (they animate): http://www.twitch.tv/planetside2/b/548217645?t=25m00sPics (from stream): http://imgur.com/a/unmFcSome Auraxium unique weapon details he spoke about in the stream: http://www.reddit.com/r/Planetside/comm ... _and_gifs/"Directive score" is only a number, not used for anything. Medals and ribbons will be applied to directive objectives retroactively, but things like getting kills with a class or more uniquely tracked objectives will have to be attained after the system is implemented.
_________________ Find me on Discord: ObsidianOne#2697
|
Thu Jul 17, 2014 6:59 am |
|
 |
ObsidianOne
DARKie
Joined: Fri Jul 30, 2004 5:09 am Posts: 1978 Location: IA
|
 Re: Directives
Apparently coming next week. Rewards and objectives are not done, but this gives you a quick preview of some examples: http://www.twitch.tv/planetside2/b/550562649?t=5m05sAuraxium rewards require 5 "objectives" in a directive tree. According to Higby in this stream one of the Auraxium rewards for a class tree is a unique armor, for a weapon tree is a unique weapon, and vehicle tree is a unique lumifiber. No solid details, unless found somewhere else, on rewards for other trees or broze/silver/gold and this rumored "heroic", though it sounds like probably a decent amount of shiny gear to slap on your character, weapon, or vehicle. VS Auraxium Weapon previews (in-game): http://www.twitch.tv/planetside2/b/550562649?t=24m40sVS Auraxium Armor preview (in-game): http://www.twitch.tv/planetside2/b/550562649?t=30m40s
_________________ Find me on Discord: ObsidianOne#2697
|
Thu Jul 24, 2014 6:25 am |
|
 |
Fed
DARKie
Joined: Sun Oct 03, 2004 11:37 pm Posts: 953 Location: Wisconsin
|
 Re: Directives
I haven't been following this much, but I"m assuming these objectives are go forward as of implementation and DO NOT look back at your history? Well wait, if you have auraxium on your weapon you have it ... so it must look at back at your history?
_________________
 __________________________________________________ xfire = darkfed
|
Thu Jul 24, 2014 7:36 pm |
|
 |
Calisai
DARKie
Joined: Thu Nov 24, 2005 3:47 pm Posts: 969 Location: Sycamore, IL
|
 Re: Directives
_________________

Active (PS2) Calisai (Tech Test/Alpha/Beta/Release) - Mattherson (Youtube Channel)
Retired (PS1) Calisai (Emmy VS) Calisi (Markov TR) Calisi (Konried TR)
|
Thu Jul 24, 2014 8:00 pm |
|
 |
SirAlydon
DARKie
Joined: Tue Mar 01, 2011 7:59 pm Posts: 167 Location: The Frozen Wastelands of Minn-ee-Sohhhhhhhhtaaaa....
|
 Re: Directives
Higby apparently tweeted a Google doc that shows a list of potential Directive reward weapons here: https://docs.google.com/a/efsllc.com/sp ... =399291316 . I have no idea how official/final it is though.
_________________ Do Not Fear the DARK, Fear What Lies Within...
 Erendil / SirAlydon-E Guiding Smurfs and Elmos Into the Light Since June 2003
|
Thu Jul 24, 2014 10:18 pm |
|
 |
ObsidianOne
DARKie
Joined: Fri Jul 30, 2004 5:09 am Posts: 1978 Location: IA
|
 Re: Directives
Nothing all that exciting. Achivement whores, enjoy? LMG probably the best, Carbine, maybe. Not sure what's with all the HV ammo. The SMG and Shotgun specials don't really fit how you would typically want, or need, to use the weapon.
Hoping to see more usable equipment in future patches. I'm sure we'd all like something else than lumifiber on our vehicles for example.
_________________ Find me on Discord: ObsidianOne#2697
|
Fri Jul 25, 2014 3:06 am |
|
 |
Calisai
DARKie
Joined: Thu Nov 24, 2005 3:47 pm Posts: 969 Location: Sycamore, IL
|
 Re: Directives
_________________

Active (PS2) Calisai (Tech Test/Alpha/Beta/Release) - Mattherson (Youtube Channel)
Retired (PS1) Calisai (Emmy VS) Calisi (Markov TR) Calisi (Konried TR)
|
Fri Jul 25, 2014 9:58 am |
|
 |
ObsidianOne
DARKie
Joined: Fri Jul 30, 2004 5:09 am Posts: 1978 Location: IA
|
 Re: Directives
_________________ Find me on Discord: ObsidianOne#2697
|
Fri Jul 25, 2014 4:25 pm |
|
 |
shonuff
DARKie
Joined: Mon Nov 25, 2013 3:49 pm Posts: 95
|
 Re: Directives
C4 arx with sound. Maybe one of the harder directives but with how much I love my C4 I want this. http://youtu.be/DJXyuEa4RdU
|
Sat Aug 02, 2014 5:30 pm |
|
 |
Fed
DARKie
Joined: Sun Oct 03, 2004 11:37 pm Posts: 953 Location: Wisconsin
|
 Re: Directives
_________________
 __________________________________________________ xfire = darkfed
|
Tue Aug 05, 2014 1:30 am |
|
 |
SirAlydon
DARKie
Joined: Tue Mar 01, 2011 7:59 pm Posts: 167 Location: The Frozen Wastelands of Minn-ee-Sohhhhhhhhtaaaa....
|
 Re: Directives
For you stat hounds out there the Directive weapons are now listed in the PS2 Weapons Google Doc found here: http://ps2.dynet.com
_________________ Do Not Fear the DARK, Fear What Lies Within...
 Erendil / SirAlydon-E Guiding Smurfs and Elmos Into the Light Since June 2003
|
Thu Aug 07, 2014 4:53 am |
|
 |
ObsidianOne
DARKie
Joined: Fri Jul 30, 2004 5:09 am Posts: 1978 Location: IA
|
 Re: Directives
Has anyone heard of the status for fix for, and/or cause of, directive progress being deleted? I don't check my stats/progress much but I'm still curious after hearing more and more reports, sometimes happening daily, and only a mention of it "being looked into" (no source, I'm on a phone) by Carey.
_________________ Find me on Discord: ObsidianOne#2697
|
Thu Aug 14, 2014 2:10 am |
|
 |
Calisai
DARKie
Joined: Thu Nov 24, 2005 3:47 pm Posts: 969 Location: Sycamore, IL
|
 Re: Directives
_________________

Active (PS2) Calisai (Tech Test/Alpha/Beta/Release) - Mattherson (Youtube Channel)
Retired (PS1) Calisai (Emmy VS) Calisi (Markov TR) Calisi (Konried TR)
|
Thu Aug 14, 2014 11:14 am |
|
 |
Calisai
DARKie
Joined: Thu Nov 24, 2005 3:47 pm Posts: 969 Location: Sycamore, IL
|
 Re: Directives
" In simplest terms,when a zone crashes and players log back in immediately it puts their character in a bad state and removes progress. We are hopeful we've fixed the zone crash we've been seeing recently and are currently working on resolving the issue with characters." - Radar_X What I've been doing lately, is if I get disconnected for any reason... Zone crash, inactivity timeout, Crash to Desktop, etc.... I wait until enough time has passed to have the game auto-logout my character. I usually take 5-10 minute break, etc.... Not sure if this is 100% effective, but I haven't been reset since the first wave of resets at the beginning of August. I've got a pretty stable system, and don't usually have problems with logging in, etc. So that's probably why the reset bug hasn't hit me recently. I would suggest if you are going to play and work on directives, to do this to minimize any chance of an issue popping up. Probably won't be 100%, but hopefully it will help.
_________________

Active (PS2) Calisai (Tech Test/Alpha/Beta/Release) - Mattherson (Youtube Channel)
Retired (PS1) Calisai (Emmy VS) Calisi (Markov TR) Calisi (Konried TR)
|
Thu Sep 04, 2014 10:33 am |
|
|