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DARK HQ - View topic - Dev plans for Resource Revamp
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Dev plans for Resource Revamp 
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DARKie
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Joined: Fri Jul 30, 2004 5:09 am
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Post Dev plans for Resource Revamp

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Sat Jul 20, 2013 2:34 am
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DARKie
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Joined: Fri Jul 30, 2004 5:09 am
Posts: 1978
Location: IA
Post Re: Dev plans for Resource Revamp
More details and clarifications from Malorn on Reddit:


• I can neither confirm nor deny the existence of an ANT. What would make the ANT worth having and worth investing certs into or buying cosmetics for it? It needs to be more than a space truck for it to be a fun vehicle.

• Resources aren't shared between players in the planned design. Players have their own individual resources that are distributed by the facility. The amount of resources distributed depends on the power level of the facility, and possibly how many players are being supplied. Another player pulling sunderers will not affect the drain rate, nor will it affect your personal resources.

• Resource tick would be faster, current plan is once every minute. All facilities currently planned to have same resource income rates. We could make them different but it makes balancing a lot more challenging, and it doesn't seem to be worth the complexity hit. Want to keep it simple so it's easier for a new player to learn (I always have my Tutorial hat on :))

• Nothing stops idling. If you're idling in an uncontested area then you're not fighting, which means you're not helping your team. Idlingis its own penalty. Though it should be noted that you won't need to idle for a half hour to get your resources up like in the game now. So it shouldn't be toxic idling like we saw in Beta for Auraxium or like we see today.

• Just to set expectations, it is unlikely this would all be rolled out in one update.

• So the way it planned to work is that you are supplied by the current facility if it is friendly. If in enemy territory you are supplied by the nearest friendly facility within 1 lattice link. If you don't have a friendly facility within 1 link then your resource income is 0. For example, if your team owns Scarred Mesa and is attacking Regent Rock then the attacking force at Regent Rock is being supplied by Scarred Mesa, and Scarred Mesa will lose power due to attackers just as Regent Rock loses power due to defenders. Both sides have opportunity to hinder resource flow.

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Sat Jul 20, 2013 3:28 am
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DARKie
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Joined: Sun Oct 03, 2004 11:37 pm
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Post Re: Dev plans for Resource Revamp
Um ... sweet? Though how 'dumb' do the devs have to feel that over time they are slowly implementing major PS1 mechanics despite their clear opposition to them in early development..

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Sat Jul 20, 2013 10:50 am
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