Implants are a consumable item that can be used to enhance your soldier with gameplay perks for a limited period of time. Each implant is equipped
per-loadout and has a limited duration which is consumed only while that loadout is active. The implants are designed to give unique benefits that allow players to further refine their role & personal play-style without imparting an over-the-top player-power benefit.
Here are the currently planned implants we're launching with GU13:
Awareness: auto-spots enemies who damage you or that you damage
Battle Hardened: reduces camera shake from explosions and flinch
Clear Vision: Protects against concussion and flash grenade
EMP Shielding: Protects against EMP Grenade effects
Enhanced Targeting: increases the range that you can see enemy health bars and names
EOD HUD: Allows you to detect enemy explosives in a short radius around you
Regeneration: Slowly regenerates health over time when not in combat
Safe Landing: Reduces fall damage
Sensor Shield: Makes you undetected on enemy radar/motion sensors
Thermal Reduction: Prevents the wearer from being highlighted by thermal vision
We will be starting with these implant types available with more being added over time.
In addition to the implants we're putting in some feedback about implant resistance, so when you, as an EMP grenade user hit someone using an EMP Shielding Implant you'll receive some feedback to let you know it wasn't effective.
Implants will have relatively short durations (Measured in hours, not days) and low costs. Like weapons, they'll be available to purchase for both Certification Points and Station Cash. We're still finalizing the durations and costs for these items, but we'd love to hear feedback on the system.