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DARK HQ - View topic - GU 11 (Mag Specific Changes)
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GU 11 (Mag Specific Changes) 
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DARKie

Joined: Thu Nov 24, 2005 3:47 pm
Posts: 969
Location: Sycamore, IL
Post GU 11 (Mag Specific Changes)

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Thu Jun 20, 2013 10:49 am
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DARKie
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Joined: Mon Nov 26, 2012 2:06 am
Posts: 83
Location: Portland, Oregon
Post Re: GU 11 (Mag Specific Changes)
Saron seems to be effectively nerfed Vs Infantry (the splash damage "nerf" actually made me LOL, though...like it had any to begin with?).

Saron seems to be effectively buffed Vs Vehicles.

I can live with this.

And OMG gonna pimp out Maggie....

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MY PLAYERS PROFILE (cuz these fancy Sigs ain't real accurate)


Thu Jun 20, 2013 11:13 am
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DARKie

Joined: Thu Nov 24, 2005 3:47 pm
Posts: 969
Location: Sycamore, IL
Post Re: GU 11 (Mag Specific Changes)

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Active (PS2)
Calisai (Tech Test/Alpha/Beta/Release) - Mattherson (Youtube Channel)

Retired (PS1)
Calisai (Emmy VS)
Calisi (Markov TR)
Calisi (Konried TR)


Thu Jun 20, 2013 1:18 pm
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DARKie
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Joined: Thu Feb 21, 2013 2:41 am
Posts: 585
Location: Columbus, OH
Post Re: GU 11 (Mag Specific Changes)

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Thu Jun 20, 2013 3:03 pm
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Joined: Sat Sep 10, 2011 9:22 pm
Posts: 73
Post Re: GU 11 (Mag Specific Changes)
after yesterdays experience in your mag cal i think the the distance scopes would serve the saron gunner best as the mag seemed to fair better at distance against infantry.

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Fri Jun 21, 2013 8:31 am
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DARKie

Joined: Thu Nov 24, 2005 3:47 pm
Posts: 969
Location: Sycamore, IL
Post Re: GU 11 (Mag Specific Changes)

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Active (PS2)
Calisai (Tech Test/Alpha/Beta/Release) - Mattherson (Youtube Channel)

Retired (PS1)
Calisai (Emmy VS)
Calisi (Markov TR)
Calisi (Konried TR)


Fri Jun 21, 2013 9:51 am
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DARKie
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Joined: Thu Nov 01, 2012 3:04 am
Posts: 38
Location: Oregon
Post Re: GU 11 (Mag Specific Changes)
I use Fire Suppression on my Lightning and Harasser, so this change will certainly come in handy. It's only happened a few times, when I've been brought down enough to trigger the alarm, but when I used the suppression ability, nothing happened. I just figured I was doing something wrong, rather than this being a bug or design flaw. I'm sure this fix will prevent a few needless deaths.

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Fri Jun 21, 2013 9:30 pm
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