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GU08 Preview 
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DARKie
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Post GU08 Preview
From http://forums.station.sony.com/ps2/index.php?threads/gu08-weapon-and-attachment-changes.121250/

Attachment Changes

Compensator
    - Right now this attachment gives a flat 10% reduction to the weapon’s vertical recoil, which is either a big reduction or a hardly noticeable change depending on the base recoil of the weapon.
    - Post-patch: This attachment is being modified so that it gives different recoil bonuses to different weapons, which will result in a greater recoil bonus across the board.
    - The hip-fire penalty currently on live will remain the same.
Suppressor
    - The projectile speed penalty on carbines will be reduced, to match the slower starting projectile velocity of the weapon class. Suppressors on all other weapon types will be unchanged.
Forward Grip
    - Post patch forward grips will gain two additional benefits. They will reduce the horizontal pull of weapons with an angled recoil pattern, and they will slightly reduce the max horizontal recoil that any weapon can do.
    - Forward grips on live currently reduce the vertical recoil of LMGs and sniper rifles in addition to a horizontal recoil reduction. This is being removed from LMGs, as it is possible to stack the forward grip and compensator on some weapons and have recoil that is lower than carbines and assault rifles.
    - Right now the forward grip is the only non-optics attachment without a negative to offset its bonus. Post-patch the forward grip will be gaining a small weapon swap time penalty, which only applies when swapping to the weapon with the forward grip attached.
Velocity Ammo
    - Currently, velocity ammunition gives a flat 5% increase to all weapons. Like the compensator, this is either a great or poor attachment based on the base weapon’s stats.
    - Post-patch this attachment will give unique projectile speed bonuses on a per weapon basis. This will result in a buff to velocity ammunition on most weapons.

Grenade and smoke underbarrel launchers
    - Post-patch: These weapons will collect ammunition from engineer ammo packs at a slower rate.
    - The above change does not apply to the underbarrel shotgun.
6x scopes
    - All 6x scopes will be getting weapon sway, similar to sniper rifles.
    - All 6x and higher scopes, including sniper rifles, will be getting a longer hold breath duration.
    - Any attachment not listed will be unchanged.

Weapon changes
GU08 will be the largest weapon tuning patch yet, with the majority of infantry weapons tweaked in small ways based on data collected from the server and player feedback.

Noticeable changes:

    - All assault rifles, carbines, and SMGs will equip faster.
    - The majority of assault rifles and carbines will gain reload speed buffs to make these weapon classes more competitive with LMGs.
    - Lower capacity LMGs (50-60 rounds) will also be gaining swap speed and reload buffs to make them more competitive.
    - Underperforming ranged weapons will be brought up in effectiveness, mainly through recoil changes and the above attachment tweaks.

Edit: One more weapon change. Close range weapons (above 750 RPM) are performing a little too well at long range. These will will become a little more range limited post-GU08.

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Tue Apr 30, 2013 1:08 am
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DARKie

Joined: Thu Nov 24, 2005 3:47 pm
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Location: Sycamore, IL
Post Re: GU08 Preview
SirAlydon wrote:
6x scopes
    - All 6x scopes will be getting weapon sway, similar to sniper rifles.
    - All 6x and higher scopes, including sniper rifles, will be getting a longer hold breath duration.
    - Any attachment not listed will be unchanged.


Any increase to the lung capacity makes my sniping less annoying. Oh, and I feel sorry for those of you that use 6x scopes... I wouldn't wish sway on my worst enemy.... Well... maybe TE... but anyone else... nah.

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Tue Apr 30, 2013 9:55 am
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DARKie
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Post Re: GU08 Preview
Shame about the 6x scopes, but can see why they did it. Poor Erendil uses one on his Eidolon...guess not anymore. :(

Looking through those changes, The God SAW/EM-6 just got a substantial de-facto nerf. This is a happy thing, IMHO, no more friggin NC LMG snipers! They rebuffed the CARV and TMG-50(? forget the name exactly), so I guess I see why now.

Be interesting to see how this all plays out.

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Tue Apr 30, 2013 1:41 pm
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DARKie
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Joined: Thu Feb 21, 2013 2:41 am
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Post Re: GU08 Preview
As a player who has touched the Heavy Assault class maybe twice ever, this patch looks pretty solid (infitrator finally kicked his smoking habit?). I also like the changes to the attachments for the most part. However, I will mourn for the loss of my underbarrel grenade camping over tower V-bays QQQQQQQQqqqqqqqq :cry: cry.

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Tue Apr 30, 2013 4:11 pm
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DARKie
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Post Re: GU08 Preview
http://forums.station.sony.com/ps2/inde ... .121748%2F
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Wed May 01, 2013 10:34 pm
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DARKie
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Post Re: GU08 Preview
Just played around with the updated 'vortex' weapons and am disappointed. I'd rather have had the inaccurate versions that did a ton of damage. These new accurate versions do the same damage as a single lancer we HA?

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Thu May 02, 2013 1:53 am
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DARKie
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Joined: Fri Jul 30, 2004 5:09 am
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Post Re: GU08 Preview
This was their goal, and you'll prefer the Comet. Guess the first version just didn't do what they wanted:
Quote:
Each empire specific MAX is getting a new set of AV weapons, these are each designed to compliment the existing MAX AV weapons, by creating a long range AV option for the MAX, while the current ones will provide better overall DPS in close range situations.

The Comet version I tested yesterday on the test server was 2 shotting infantry. I wonder if that will carry over, as it's currently more than 2 to kill infantry with the new 2 shots per arm version, right?

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Thu May 02, 2013 4:19 am
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