|Major Live Issues for 3/26/2014
|Page 1 of 1|
|Author:||ObsidianOne [ Thu Mar 27, 2014 2:24 am ]|
|Post subject:||Major Live Issues for 3/26/2014|
I haven't been on a whole lot lately (with any game, as you can see looking at my xfire games) for various reasons, mostly because I haven't been home when others DARKies are online, job and other priorities interfering to keep things short, but these things definitely don't help drag or keep me in-game, lol. I'm going to try rolling back to nvidia driver 332.21 as recommended below, and hopefully we'll get this lib/death-screen update screw-up ironed out soon!!! Seriously, less than a day to test lib weapons and other updates, no wonder those weapons are terrible and we get all these issues. Here's to hoping by the time the balance patch is all set next month we get some things evened out again, and the overall game in a better state, especially with a 64-bit client otw.
Hey all -
In order to give some visibility to the top issues we're working on fixing we'll be posting a weekly thread with the issues we're tracking. We won't always have a fix as of the posting, and often we'll be asking for more info from you on these issues. These are the things we're hearing you guys say are broken, so they're where we're focusing our attention.
We are tracking the following major issues as of 3/26/2014.
o Status: We're making some adjustments to the thresholds for the validations which will be going live over the next few days and continuing to monitor. Additionally, in the next few weeks we are going to put in some more information about the quality of your connection state so that you can be better informed when connection related errors are occurring.
• Multi-second hitch/freeze frame every 20 minutes
o Status: We have identified the problem and have a solution in progress. It will go live ASAP but no solid ETA at this time.
• Input latency (Mouse lag)
o Status: We've made some adjustments to our input manager which will go live with tonight's game update. If you've been experiencing this issue, please let us know if the patch has helped resolve it.
• Area de-synchronization
o Status: We're testing a fix we hope to have in tonight's game update. If it works, and the issue is resolved, warpgate invulnerability will be subsequently reenabled.
• VOIP Inconsistency
o Status: We're aware of issues here, working on a resolution but no ETA at this time.
o Status: NVIDIA is working on fixing this crash in their driver, we recommend the 332.21 driver for now for maximum stability.
o Status: 64-bit client will help if you have a 64-bit OS. This client isn't quite ready for live yet, but you can help get it there by hopping on Public Test and helping us hammer on it. Let us know what you think!
o Status: Close to having a fix.
If you have any more information about any of the issues in this list, please reply here and tell us more.
Source: https://forums.station.sony.com/ps2/ind ... 14.179848/
|Author:||ObsidianOne [ Sat Apr 12, 2014 3:19 am ]|
|Post subject:||Re: Major Live Issues for 3/26/2014|
Bump for those crashing, try cleaning your nvidia drivers with something like driver fusion and roll back to the recommended.
I may update soon, take a look if your wondering: https://forums.station.sony.com/ps2/ind ... es.179848/
|Page 1 of 1||All times are UTC - 5 hours [ DST ]|
|Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group