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AMERISHA (v2) - patch notes 02/20/14
http://www.darkhq.com/bb/viewtopic.php?f=39&t=6635
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Author:  ObsidianOne [ Thu Feb 20, 2014 6:11 am ]
Post subject:  AMERISHA (v2) - patch notes 02/20/14

Downtime Start: 6 AM PT (3 PM CET)
Downtime ETA: Up to 3 hours

Patch Notes:

Amerish Revamp
    • Implemented the Lattice system
    • Performance pass
    • Separated the Facility Satellites into independent outposts
    • Added 9 brand new outposts!
    • Updated, polished and/or reconstructed every outpost on the continent
    • Added the multi-cap point Amp Station at Sungrey
    • Improved roads throughout the map for easier travel
    • Updated resource rewards to maintain resource clusters on the updated Amerish continent
    • Increased major facility resource rewards on Amerish from 30 to 50

Bug Fixes
    • The Hunter QCX crossbow can now be trialed
    • Fixed audio not playing when reloading an empty Hunter QCX crossbow
    • Corrected the look of the Stargazer when camo is applied
    • Fixed an issue where the damage from flying over an enemy's spawn room would sometimes persist
    • Camos should now apply to all vehicle cosmetic attachments
    • All bolt action sniper rifles will now play the reload animation when they are empty
    • Client crash fix
    • Server optimization

Balance
    • All Infiltrator cloaks now become less visible at a faster rate after sprinting. This is especially noticeable when transitioning from sprinting to crouching.
    • Hunter QCX normal bolt damage adjustments
      o Minimum damage range increased from 30 to 35 meters
      o Maximum damage range increased from 50 to 60 meters
      o This makes the bolt a consistent 2 shot kill against full nanoweave targets for up to 40 meters
    • Hunter QCX explosive bolt damage adjustments
      o Min damage range increased from 20 to 30 meters
      o Max damage range increased from 40 to 50 meters
      o This makes the bolt a consistent 8 shots to kill against stock MAX units for up to 40 meters

Author:  ObsidianOne [ Thu Feb 20, 2014 6:14 am ]
Post subject:  Re: AMERISHA (v2) - patch notes 02/20/14

Get ready for some PS1 style tunnels, and lots of indoor battles

Image



What's even more exciting though, is...Hossin Next.

Image

Author:  Fed [ Thu Feb 20, 2014 1:57 pm ]
Post subject:  Re: AMERISHA (v2) - patch notes 02/20/14

ObsidianOne wrote:
• Hunter QCX explosive bolt damage adjustments
    o Min damage range increased from 20 to 30 meters
    o Max damage range increased from 40 to 50 meters
    o This makes the bolt a consistent 8 shots to kill against stock MAX units for up to 40 meters

Still amazing to think about damage falloff for an exposive bolt ... I imagine a bunch of fire crackers glued to the end of my bolt with glue stick. The farther the bolt flies through the air, the more fire crackers fall off. THE FUTURE IS SWEET!!!

Also, very much looking forward to Amerish.

Author:  OneBadDude [ Thu Feb 20, 2014 3:11 pm ]
Post subject:  Re: AMERISHA (v2) - patch notes 02/20/14

[quote="ObsidianOne"]Get ready for some PS1 style tunnels, and lots of indoor battles

I just got hard........

Author:  Calisai [ Thu Feb 20, 2014 3:45 pm ]
Post subject:  Re: AMERISHA (v2) - patch notes 02/20/14

Amerish 8k map

A nice looking Map. They smoothed out a bunch of the Wokuk mountains... got rid of the annoying switchback, and went with the Inner Ring / Outer Ring concept like on Hossin. I have a feeling that i'm going to really like this Cont now. A bunch of mountain ranges that the Mag has an advantage with, but enough roads to make quickly getting from base to base easier.

The Ascent is still meant to be grabbed and held and to be annoying for Gals/ESFs to hang around.

Going to be interesting checking out all the new bases.

Oh and from the bird's eye view... it looks like the Bastion is mostly unchanged. (It was a pretty interesting base to begin with, so i'm glad.

:D

Author:  SirAlydon [ Thu Feb 20, 2014 10:31 pm ]
Post subject:  Re: AMERISHA (v2) - patch notes 02/20/14

OneBadDude wrote:
ObsidianOne wrote:
Get ready for some PS1 style tunnels, and lots of indoor battles

I just got hard........



Dust off your Lashers, boys and girls.....!

Time to roll PS2 Old Skool!

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