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DARK HQ :: View topic - meta-game ideas from devs (cont conquest/locking)
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meta-game ideas from devs (cont conquest/locking)
http://www.darkhq.com/bb/viewtopic.php?f=39&t=6396
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Author:  ObsidianOne [ Wed Jul 10, 2013 7:00 am ]
Post subject:  meta-game ideas from devs (cont conquest/locking)


Author:  Fed [ Wed Jul 10, 2013 11:43 am ]
Post subject:  Re: meta-game ideas from devs

All sounds VERY promising to me.

Author:  PhunkSauce [ Wed Jul 10, 2013 2:49 pm ]
Post subject:  Re: meta-game ideas from devs

Am I missing something here? What he's describing cannot work. There would be issues with 2 factions having access to the same warpgate in either scenario I can picture that matches what he described there. I made very advanced diagrams* of both scenarios. Anyone picking up what he's laying down? 'Cause I'm not.

edit: * For anyone interested in making complex diagrams of their own, I used an advanced visual design tool called 'MS Paint'

Attachments:
CONFIG2.png [16.47 KiB]
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CONFIG1.png [21.57 KiB]
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Author:  ObsidianOne [ Wed Jul 10, 2013 7:26 pm ]
Post subject:  Re: meta-game ideas from devs

When I read "capture a warpgate" I get a little confused as well. It'll be in interesting to see what they can do with only 3 WGs instead of 4 like on each PS1 map.

Author:  MightyMouser [ Thu Jul 11, 2013 12:49 am ]
Post subject:  Re: meta-game ideas from devs

Phunk, I think maybe the neutral warpgates will work like they were in the first game; meaning they won't have the spawns/terminals and just be used to warp from cont to cont, which would solve the multiple empires in the same WG deal.

This sounds very interesting to me; though I see some possible problems having two fonts linked to the same WG, would be very frustrating to have an entire assault on Hossin cut off because someone cut your link through a (presumably small) BI..

Author:  PhunkSauce [ Thu Jul 11, 2013 1:47 am ]
Post subject:  Re: meta-game ideas from devs


Author:  Acuta73 [ Thu Jul 11, 2013 9:18 am ]
Post subject:  Re: meta-game ideas from devs

As what I believe them to be: Whiteboard discussion, these ideas just can't get here fast enough. (thus Phunk's obvious logistical errors in these ideas)

Going to Lattice over Hex severely limited Strategic maneuvering in favor of only small unit Tactical maneuvers. This game NEEDS strategy to be interesting to anyone beyond zerglings, IMHO. LOTS of players are only interested in logging in and shooting people, don't care for/about anything else. That is fine with me, as long as they give the thinking man something to do, too.

I just fear how much longer we have to deal with Planetside 2: Live Beta GU1x for...this better not wait for some showmanship "ExPac" for the one year anniversary or I'ma be PISSED!

Do love logging in still, even look forward to it...it just HAS to have something more than shooting to keep me playing in the long-run. And I don't put in half the hours some of you do! :shock:

Author:  Calisai [ Thu Jul 11, 2013 3:21 pm ]
Post subject:  Re: meta-game ideas from devs



Attachments:
Lattice_Possible.png [21.83 KiB]
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Author:  Calisai [ Thu Jul 11, 2013 3:48 pm ]
Post subject:  Re: meta-game ideas from devs


Author:  ObsidianOne [ Sat Jul 20, 2013 2:51 am ]
Post subject:  Re: meta-game ideas from devs (cont conquest/locking)

Some more details:

• All other warpgates can now change hands like regular territory (details here still being worked out, so let us know if you have ideas)

• Each of our current continents (Indar, Esamir, Amerish) becomes a home continent for an Empire
• Each empire has a single “Home Warpgate” on their home continent that can never be taken from them
• By taking control of a warpgate, your empire can now advance along any continental lattice connected to it
• Hossin is given three warpgates, one connected to Indar, one to Esamir, and one to Amerish. There is no home warpgate on Hossin.
• Battle Islands fall between continents on all the links not leading to Hossin

{l Image}

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