DARK HQ
http://www.darkhq.com/bb/

Changes to secondary mbt/harasser weapons on PST
http://www.darkhq.com/bb/viewtopic.php?f=39&t=6360
Page 1 of 1

Author:  Fed [ Tue Jun 18, 2013 3:41 pm ]
Post subject:  Changes to secondary mbt/harasser weapons on PST

This guy has an extremely thorough write-up. I'm disapointed to see they went the route of nerfing the harasser weapons instead of nerfing the durability of the harasser itself.

Author:  Fallenhero1988 [ Tue Jun 18, 2013 6:22 pm ]
Post subject:  Re: Changes to secondary mbt/harasser weapons on PST

The idea of the saron 2 shooting softies really bothers me. It shoots a laser with almost no blast radius. If you get hit with one you were either standing still, running in a predictable pattern, or the gunner got lucky with spread. Wish Sony would focus on other things like, as you said FED, the harassers overall health.

Author:  Fed [ Wed Jun 19, 2013 7:10 pm ]
Post subject:  Re: Changes to secondary mbt/harasser weapons on PST

Finally found something I'm looking forward to in GU011. Drifter jump jets are now very similar to Tribes and you can skate in circles around people. I already always used drifters, this is just going to make them awesome.

Found a youtube of it here.

Page 1 of 1 All times are UTC - 5 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/